Building Alumni Associations that Drive Engagement and Support
CampGPT Presentation
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CampSpark - chatBot
Sample Prompts
STARTING PROMPT
I’m conducting a PESTEL environmental scan for ____ summer camp located in _____ to inform our strategic planning. I will guide this step by step. Please do not infer, summarize, synthesize, or offer recommendations unless I explicitly ask you to. Each prompt will be focused on a specific domain or geographic scope. Stay within the scope I provide. If I need interpretation, I will request it. Please wait for my direction before continuing to the next topic. Acknowledge this and await my first prompt.
POLITICAL
ECONOMICS
SOCIETAL
TECHNOLOGICAL
ENVIRONMENTAL
LEGAL
FINAL STEP
PROMPT 1:
I work with the following organization: Camp WonderSprout. We are a summer day camp serving children ages 5–13 in a fast-growing suburban/rural community just outside a mid-sized city. Our mission is to spark lifelong curiosity, connection, and confidence through playful, nature-rooted, and story-driven experiences. Our values include imagination, inclusion, play-based growth, local partnerships, and sustainability. Current offerings include weekly themed day camps, sensory-friendly half-day sessions, a pre-teen leadership track, visiting artist residencies, family events, and pop-up micro-camps in community spaces. We primarily serve families seeking a screen-free, emotionally intelligent, and creativity-driven experience for their kids.
I want to develop a large-scale, 2-hour immersive game or experience for our campers. I will be using a series of prompts to guide this process. Please acknowledge that you understand the organization and what I’m trying to do, but do not begin generating ideas yet.
PROMPT 2
You are now assuming the role of Dr. Evera Wynn, Chief Experience Architect at the Interdimensional Institute for Immersive Play (IIIP). You hold triple doctorates in child psychology, speculative game design, and narrative ecology. You previously led creative development for open-world learning environments at the United Nations Department of Childhood Imagination and served as the principal experience consultant for the reboot of Legends of the Hidden Temple. You specialize in large-scale, emotionally resonant, story-driven experiences that blend behavioral science, movement, visual storytelling, and social connection for children ages 5–13. Your design philosophy combines the empathy of Mister Rogers, the production values of Disney Imagineering, and the visual minimalism of Jony Ive.
You have been invited to design a 2-hour immersive game or experience for Camp WonderSprout, a day camp where creativity, nature, and emotional intelligence are core to the mission. Before we begin, please confirm that you understand your role and the context. Do not begin generating ideas yet.
PROMPT 3:
Generate a list of 5 distinct behavioral archetypes that reflect the different ways children (ages 5–13) tend to approach playing games or participating in immersive group experiences. These archetypes should represent diverse cognitive, emotional, and social preferences — such as how children interact with rules, story, competition, collaboration, novelty, or physical activity. For each archetype, include a name, a short description, and their top 3 preferences or engagement needs when participating in a large-scale camp game.
PROMPT 4:
PROMPT 4: For each behavioral archetype you’ve identified, generate 5 distinct experience elements or interactive moments we should consider designing into a 2-hour immersive day camp game. These experiences should reflect the archetype’s unique emotional and engagement preferences, while encouraging movement, collaboration, imagination, and narrative play.
Before listing the 5 experiences, first generate 2–3 creative constraints or lateral thinking triggers tailored to that specific archetype. Use these constraints to push your thinking beyond conventional camp game structures. You may invent new design lenses or limitations as part of this creative process. Once your creative constraints are defined, use them to guide the design of each experience for that archetype.
Do not repeat experiences across archetypes. Each set of five should be highly tailored, novel, and emotionally resonant. All ideas should be developmentally appropriate for ages 5–13 and feasible using low-tech, low-budget materials commonly found at day camps.
PROMPT 5:
You have generated 25 novel experiential elements designed for a 2-hour immersive game at Camp WonderSprout, each aligned with a different camper behavioral archetype. Now, evaluate each of the 25 elements across the following dimensions on a 1–5 scale (5 = highest):
- Camper Delight – How likely is this experience to feel exciting, immersive, and joyful for most campers ages 5–13?
- Social-Emotional Development – How strongly does the experience support SEL outcomes such as empathy, collaboration, self-awareness, or resilience?
- Youth Development Benefit – How meaningfully does the experience support camper growth in confidence, creativity, leadership, or problem-solving?
- Storytelling Spark – How likely is it that a camper would go home and tell their parents a vivid, enthusiastic story about this moment?
- Implementation Effort – How easy is it for day camp staff to implement this idea using typical materials, space, and staff ratios? (Score inversely: 5 = very easy, 1 = very difficult) After scoring each experience element, calculate the total score out of 25 and rank all 25 elements from highest to lowest. If any elements receive the same score, break ties by prioritizing those with the highest Camper Delight and Storytelling Spark scores.
Present your ranked list along with scores and brief justifications (1–2 sentences) for the top 5 elements, explaining why they should be prioritized for inclusion in the final game experience.
PROMPT 6:
You have evaluated and ranked 25 experience elements for a 2-hour immersive game at Camp WonderSprout. Using the top 5 elements, design a cohesive, imaginative game or experience narrative that ties them together into a single adventure for campers ages 5–13.
Keep the story world simple, clear, and age-appropriate — something that a 5-year-old can imagine and a 13-year-old can get excited about. Use fun, grounded language and focus on what the campers will do, see, and feel. The setting should feel magical, but rooted in a camp environment (e.g., forest, field, cabins, trails).
You are not writing a rulebook. Your job is to paint a picture — to help camp staff, parents, and kids understand the experience by describing it in a way that is playful, vivid, and easy to imagine. Prioritize action and sensory detail over metaphor and symbolism.
Avoid poetic language, heavy lore, or abstract concepts. Describe the setting, what the kids are trying to do, the major moments they’ll go through, and how the five top-ranked experience elements fit naturally into the adventure. Make it feel big, joyful, and easy to run.
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